Kia Ora viewers

Today's Topic: Now what?!

Fingers crossed, my life is about to calm down a lot and finally allow me to be in and/or run an RPG campaign! My campaigning has been incredibly limited this year due to study taking over my life but I have been itching to run a whole load of games! Here's a quick run down of some of the games I've been desparate to play.

Cane Hill: A Monsterhearts campaign set in a (real) abandoned asylum in London. This is my second attempt at running this campaign, after a glorious beginning that was cut unfortunately short a few years ago. I ran the first session of the new game at Minicon (more on that later) and had an absolute blast. It will definitely be worthwhile to continue.

Ryuutama- Spring Adventure: I teased a second story arc for my Ryuutama players earlier this year that would involve a time skip and a new adventure. I had a lot of fun in the previous mini-campaign and would love to get the players together to try for a part two.

7th Sea: I don't know exactly what this one would be about. John Wick has been sending out a huuuge array of new content from the Kickstarter and it's now possible to set a game of 7th Sea almost anywhere in the (fictionalised) world.

Uncharted Worlds: This is another system with a huge range of new opportunities and content I am excited about. It is especially worth plugging the newly published Colonies supplement, which I was able to get early access to. This supplement provides a lot of ideas for running a game of Uncharted Worlds in a developing colony on a planet, rather than the standard starship type campaign.

With so many options, and my time still being fairly limited, I've been finding it pretty difficult to decide how to spend any newly acquired free time!


What I'm playing

Though I've been busy, I've not been playing nothing. I recently attended SAGA's third Minicon of the year and played in a number of games. This included session one of my Cane Hill Monsterhearts game. I really enjoyed finding ways to pit characters against each other in different ways. Especially with the five PCs we have, it can be difficult to juggle all of the characters' interests and desires, but I think by the end of the session we had managed to get all of the chips in place. I have newfound appreciation for the Unicorn skin (one of the Second Skins) as the table had a collective realisation moment that the Unicorn was a Disney Princess.
I also had a frustrating but enjoyable time in a very bamboozling LARP that I am not at liberty to say much about and a very fun, and perfectly written for a convention slot, one off D&D game run by my friend Christopher. We were the local law enforcement trying to deal with the fact that adventurers were in town and wreaking havoc. I had a blast informing a sinister wizard that, while necromancy wasn't illegal, he really would need a permit to be robbing those graves.

Here's a thing

I have been listening to the always excellent One Shot podcast and, though I am waaaay behind, I just listened to the amazing Feng Shui 2 episodes. The hilarious product placement in episode three, with characters "turning to camera" and talking about Pepsi and Lays potato chips gave me a very stupid idea. So, I have made a very small hack for one of my favourite games, Primetime Adventures, to mechanise product placement. It was also inspired by a "shipping" mechanic developed by Matteo Supo. Have fun with it if you dare! I have not tested it myself... and quite likely never will ha ha.

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Ciarán


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